1. Advanced placement courses and Pre-college preparations

  2. AI and Machine Learning Tools to Enhance Student Learning

  3. AI and Machine Learning Tools to Enhance Instruction

  4. AI and Machine Learning Tools to Assess Student Outcomes

  5. Assessment

  6. Computing (Algorithms, AI, Machine Learning, Data Science, Cybersecurity, software engineering)

  7. Curriculum and Course Development

  8. Diversity and Broadening Participation

  9. Informal Learning Environments

  10. Pedagogical and Instructional Approaches

  11. Teacher Professional Development

  12. Others

  1. Academic or institutional change

  2. AI and Machine Learning Tools to Enhance Student Learning

  3. AI and Machine Learning Tools to Enhance Instruction

  4. AI and Machine Learning Tools to Assess Student Outcomes

  5. Assessment

  6. Attitudes and Perceptions (students' affects, experiences, and perceptions)

  7. Co-curricular activities (co-ops, internships, global experiences)

  8. Competencies Development

  9. Computer-based instruction (e.g., Gamification, Mobile, learning management systems, social media, virtual reality, etc.)

  10. Computing (Algorithms, AI, Machine Learning, Data Science, Cybersecurity, software engineering, etc.)

  11. Culture of teaching and learning

  12. Curriculum and Course Development

  13. Design (e.g., Capstone project, design process, design thinking, design competitions, multidisciplinary designs)

  14. Diversity and Broadening Participation

  15. Educational reforms in HSI, MSI, HBCUs, tribal colleges, technical colleges, and community colleges

  16. Ethics (Morals, decision making, societal impact & implications of engineering, etc.)

  17. Industry involvement and sponsorship

  18. Informal Learning Environments

  19. Instructional Design

  20. Mental health (anxiety, stress, depression, advising, coaching, well-being)

  21. Nontraditional students

  22. Distance learning (e.g., MOOCs, synchronous, asynchronous)

  23. Instructional methods (e.g., project-based, collaborative learning, flipped classroom, active learning)

  24. Personal and Professional Development

  25. Program evaluation

  26. Teaming and Teamwork

  27. Workplace culture

  1. Academic or institutional change

  2. AI and Machine Learning Tools to Enhance Student Learning

  3. AI and Machine Learning Tools to Enhance Instruction

  4. AI and Machine Learning Tools to Assess Student Outcomes

  5. Assessment

  6. Attitudes and Perceptions (students' affects, experiences, and perceptions)

  7. Competencies Development

  8. Computer-based instruction (e.g., Gamification, Mobile, learning management systems, social media, virtual reality, etc.)

  9. Computing (Algorithms, AI, Machine Learning, Data Science, Cybersecurity, software engineering, etc.)

  10. Culture of teaching and learning

  11. Curriculum and Course Development

  12. Design (e.g., Capstone project, design process, design thinking, design competitions, multidisciplinary designs)

  13. Diversity and Broadening Participation

  14. Educational reforms in HSI, MSI, HBCUs, tribal colleges, technical colleges, and community colleges

  15. Ethics (Morals, decision making, societal impact & implications of engineering, etc.)

  16. Industry involvement and sponsorship

  17. Informal Learning Environments

  18. Instructional Design

  19. Mental health (e.g., anxiety, stress, depression, advising, coaching, well-being)

  20. Nontraditional students

  21. Distance learning (e.g., MOOCs, synchronous, asynchronous)

  22. Pedagogical and Instructional Approaches

  23. Personal and Professional Development

  24. Program evaluation

  25. Teaming and Teamwork

  26. Workplace culture

  1. Continuing education

  1. Academic or institutional change

  2. Attitudes and Perceptions

  3. Mental health (anxiety, stress, depression, coaching, well-being)

  4. Personal and Professional Development

  5. Workplace culture

  1. In General or Others